CoolROM.com's game information and ROM download page for Sonic the Hedgehog 3 (Sega Genesis). Sonic the Hedgehog is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America. Sonic the Hedgehog 3 & Knuckles | Sonic News Network. Sonic the Hedgehog 3 & Knuckles. Title screen of Sonic the Hedgehog 3 & Knuckles.
![]() Sonic 3 Rom HackSonic 3 Rom NationRelease date(s)(See "Release dates" in Sonic & Knuckles for more information about other platforms.)Steam. INT 2. 6 January 2. Mode(s)Single player, multiplayer. Media. 16- megabit cartridge. CD- ROMDownload. DVD- ROMDVD- DLBlu- ray Disc. Sonic the Hedgehog 3 & Knuckles (or simply Sonic 3 & Knuckles or Sonic 3 Complete Version[2]) is a platform video game which is the result of locking- on Sonic & Knuckles with Sonic the Hedgehog 3 using the former catridge's unique "lock- on" technology. It is essentially a large combined game of its two lock- on components which contains all Zones from the said games and also contains special features unique to this game. This would have been the original Sonic the Hedgehog 3 the developers intended but time constraints by Sega resulted in the game being split into two.[3]Plot. Gameplay. While the gameplay in Sonic 3 & Knuckles generally remains identical to its two components, there are new features exclusive in this game and there are a large number of gameplay changes present. Zones. In Sonic 3 & Knuckles, the Zones of both Sonic the Hedgehog 3 and Sonic & Knuckles are placed together, featuring a total of 1. Zones. Angel Island Zone. Hydrocity Zone. Marble Garden Zone. Carnival Night Zone. Ice. Cap Zone. Launch Base Zone. Mushroom Hill Zone. Flying Battery Zone. Sandopolis Zone. Lava Reef Zone. Hidden Palace Zone. Sky Sanctuary Zone. Death Egg Zone. The Doomsday Zone. New features. Super Emeralds. The Master Emerald (center- top) surrounded by the seven Super Emeralds. Super Emeralds are enhanced versions of the Chaos Emeralds. When the player enters their first Special Stage in Mushroom Hill Zone, they teleport to Hidden Palace Zone where the Chaos Emeralds are taken from them and transformed into gray (apparently depleted of power) Super Emeralds, thus beginning the Super Emerald quest. If the player does not have all of the Chaos Emeralds prior to reaching Mushroom Hill Zone, the acquired Chaos Emeralds will become Super Emeralds and the player is given the opportunity to acquire the first Super Emerald. However, the player will not be allowed to return to Hidden Palace Zone via Giant Rings until they collect the remaining Chaos Emeralds. If the player has not collected a single Chaos Emerald by Mushroom Hill Zone and goes to Hidden Palace Zone via the first Giant Ring, the player must exit the area by jumping on the teleporter in the bottom central part of the room, directly below the Master Emerald. Super/Hyper transformations. By collecting all seven Super Emeralds from the Special Stages, each of the three main playable characters (Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna) will have access to more powerful forms. As with super transformations, the player must have collected fifty Rings and then press the jump button during a jump (as long as Sonic is not equipped with anelementalshield) to initiate the transformation. While under the transformation, one Ring is consumed per second and once the player's Rings deplete to zero (or once they complete an Act), the user will revert back to normal. Hyper Sonic. Enhanced version of Super Sonic. While retaining all of Super Sonic's traits, including increased running speed, high jumping ability, the ability to smash through patterned walls (except for those that are intended only for Knuckles to break through) and invulnerability to enemy attacks and obstacles, Hyper Sonic's movements have been increased further, has the ability to breathe underwater and gains a new ability (called the "Hyper Flash") where it serves as a mid- air dash towards any direction and can also destroy all on- screen enemies at once. Super Tails. Tails' super transformation. Following the regular traits of a super form, Tails' running speed, jumping height and flying speed are all increased and is also invulnerable to enemy attacks and obstacles. In addition, Tails is aided by four "Super" Flickies who will automatically attack nearby enemies, including bosses. Hyper Knuckles. Enhanced version of Super Knuckles. While retaining all of Super Knuckles' traits, including increased running speed, increased gliding speed, increased wall- climbing speed and invulnerability to enemy attacks and obstacles, Hyper Kunckles' movements have been increased further, has the ability to breathe underwater and gains a new ability (called the "Gliding Shock Wave Attack") where whenever Knuckles glides to a wall at sufficient speeds, the impact will create a sudden tremor that destroys all on- screen enemies at once. Changes. The player can play as Knuckles in the Sonic the Hedgehog 3 levels although Knuckles' opening cutscene from Sonic & Knuckles has been removed in favor for transiting from Launch Base to Mushroom Hill. As such, Knuckles' level layouts are different from Sonic's and Tails' in most cases, with new areas and bosses that are generally more challenging than Sonic/Tails' bosses. Knuckles does not face a boss at Carnival Night Zone Act 2 and simply has to jump on the Capsule switch to clear the Act. It is still possible for Knuckles to fight the boss (piloted by Egg. Robo) that Sonic and/or Tails normally fight in their version. The transition from Carnival Night Zone to Ice. Cap Zone with Knuckles still remains the same as with Sonic and/or Tails when he hops in the cannon, but when Ice. Cap Zone starts, Knuckles will still be seen emerging from the teleporter instead. The player can play as Tails in the Sonic & Knuckles levels (except for The Doomsday Zone) or have Tails follow Sonic throughout the entire game. After the levels of Sonic the Hedgehog 3 are finished, the screen scrolls downward with the Death Egg falling rather than playing the normal ending animation and gameplay immediately proceeds to the levels of Sonic & Knuckles. The Big Arm boss fight at Launch Base Zone Act 2 is omitted for Sonic and Tails. Knuckles will still have to fight the Big Arm but to even things out, the Ball Shooter boss fight is omitted for him. Game progress can be saved in all levels (including those from Sonic & Knuckles) using the save feature from Sonic the Hedgehog 3 (there are now eight rather than six save slots). In addition, any existing save files from Sonic the Hedgehog 3 will be copied to Sonic the Hedgehog 3 & Knuckles (a game completed in Sonic the Hedgehog 3 will become a Mushroom Hill Zone save file). This feature is missing in some later compilations. Save slots now display information about the number of continues, lives and the Chaos Emeralds surround the player's character as the player collects them (the Chaos Emeralds are replaced with their correspondingly colored Super Emeralds when the player collects them). Save files imported from Sonic the Hedgehog 3 will retain the character, last zone and number of Emeralds, but will default to three lives and zero continues. The game uses the sound bank of Sonic & Knuckles exclusively, which means that the BGM tracks that were different between Sonic the Hedgehog 3 and Sonic & Knuckles (which include the title screen, 1- Up, Invincibility, Act 1 boss, Knuckles' theme and end credits) use only the Sonic & Knuckles version. All Act title cards now display the game title of Sonic 3 & Knuckles. Passing a Star Post can now open up all three Bonus Stages, including the slot machine stage (2. Sonic & Knuckles as well as the gumball machine (5. Sonic the Hedgehog 3. There are slight differences in object and enemy placement in some of the Sonic 3 Zones as well (Launch Base Zone in particular). The method of accessing Sound Test/Act Select and Debug Mode is different (see Cheats). With Debug Mode enabled, the player can access any level with any character, even those that cannot be normally accessed (such as Sonic and/or Tails accessing Knuckles' Sky Sanctuary Zone and vice- versa or even Tails or Knuckles accessing The Doomsday Zone). There are a total of nine different endings; each character (Sonic and Tails together have the same as Sonic alone.) has one with zero to six Chaos Emeralds, one with all seven Chaos Emeralds and zero to six Super Emeralds, and the third with all fourteen Chaos and Super Emeralds.
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